Interactive E-Book for Remote Learning
The e-book facilitates the process of disseminating knowledge in teaching and learning. The e-book can be a quick solution during information searching and reduces the cost of book printing. Since it is digital, the e-book can be used to study media anywhere and anytime without having to carry a lot of heavy books. It helps greatly in facilitating students and lecturers during remote learning. The goal of this paper is to investigate the intended features of smart communication networks’ built-in e-books. The Design Thinking model was used to create an e-book for remote learning among Generation Z students. The cognitive Theory of Multimedia Learning was used to guide the instructional design of the interactive e-book. An interview session was held and recorded for insight. Interview data were gathered to develop the questionnaire. A close-ended survey given was given to selected students to evaluate the intended features of e-books for remote learning. Interactive visuals were included as part of the notes and task stimuli in the e-book were the highest features favored by students. The embedded stimuli for input and notes created desired attention for students’ learning. The result supported the theory that interactive visuals and portability in e-books did capture Generation Z students’ reading interest and attention.
Keywords: e-book, Design Thinking Model.