An investigation on the application of Kahoot, Quizziz, Blooket & Educaplay in grammatical instruction
It is inevitable that grammar has played a vital role in language learning since the adoption of incorrect grammatical structures leads to communication breakdown. Hence, numerous approaches have been utilized to teach grammar to students including Grammar Translation Method, Direct method, or Communicative Language Teaching. These methods are seemingly effective in applying campus-based classrooms rather than in virtual classrooms. During the virtual teaching period, it is assumed that the level of students’ engagement in the lesson has been modest. Furthermore, interactive game-based tools such as Kahoot, Quizziz have been widely used to enhance students’ vocabulary and reading comprehension (Chiang, 2020, Al Shra’ah, 2021 and Munuyandi, Husain, Jabar, and Jusoh, 2021). The current study aims at investigating the effects of interactive game-based learning tools (Kahoot, Quizziz, Blooket, and Educaplay) on English-major students’ grammatical learning and their attitudes toward the application. The study was conducted with the combination of quasi-experimental and qualitative study and utilization of pre-test and post-test, and questionnaires to collect comprehensive data. The findings showed that there were no significant differences in grammatical performance of the two researched groups and the participants showed positive attitudes towards all the tools in which three of them (Kahoot, Quziziz and Blooket) were recommended in grammatical instruction.
Keywords: grammar, mixed research method, game-based tools, Kahoot, Quizziz, Blooket, Educaplay.