DESIGNING ENGLISH SYLLABUS AND INTRUCTIONAL MATERIAL BASED ON LOCAL STORY AT SMK NEGERI 4 BONE
The purpose of this study is to describe the development of local wisdom-based folklore text teaching materials for students and to determine the feasibility of local wisdom-based folklore text teaching materials for grade X students. This research method uses steps, namely research and development (R&D), research and development is a research method that produces a product in a particular field of expertise, which is followed by certain by-products and has effectiveness and a product. The design used in this study is ADDIE (Analysis-Design-Develop-Implement-Evaluate). The Analysis stage identifies problems and conducts task analysis, the Design stage formulates specific, measurable, applicable, and realistic learning objectives. This Develop stage focuses on activities to produce and refine teaching materials and activities to select the best teaching materials in an effort to achieve the learning objectives that have been formulated. At this Implement stage, everything that has been developed is arranged in such a way that it is in accordance with its role and function so that it can be implemented properly. and the Evaluate stage is the process of seeing whether the learning system being built is successful, in accordance with the initial stage or not. The subject of the research is students in grade X students of SMK Negeri 4 Bone. The data collection techniques used in this study were Needs Questionnaire, observation, and tests. The data analysis techniques used were feasibility tests and validation tests of teaching materials obtained from material expert validators, language expert validators. Based on the percentage results of the material expert validation, a score of 65% was obtained with a percentage criterion of good. Then based on the percentage results of the language expert, a score of 62.5% was obtained with a percentage criterion of good. Furthermore, the feasibility test of teaching materials in small groups obtained a score of 80% with a percentage criterion of very feasible, and based on the percentage results of the feasibility test in large groups, a score of 90.3% was obtained with a percentage criterion of very feasible. With the existence of these teaching materials, the learning process becomes fun, then the module can be used as one of the learning resources that can facilitate students in learning English on folklore text material for class X of SMK Negeri 4 Bone.
Keywords: Teaching Materials, Folklore